Bighecks to interact w/ UnrealIRCd 4.x as een regular client
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7 months ago | |
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.editorconfig | 1 year ago | |
.gitignore | 4 years ago | |
LICENSE | 4 years ago | |
README.md | 4 years ago | |
ircez.pl | 7 months ago | |
muhconf.ini.example | 4 years ago |
Based on muh unreal_leaf c0dd, this is a basic IRC client instead. ;]
The code is undocumented as of yet cuz it's een alpha version still. So enjoy reading it and getting eye cancer or some shit. =]]]
A simple plaintext file called muhconf.ini
, must be kept in the same dir as the Perl skrip cuz I'm lazy. ;3
Simply copy muhconf.ini.example
to muhconf.ini
and change em to suit your needs (everything's explained in there yo).
Simply run ./ircez.pl
and watch 'em stdout yo. You can also send raw commands using stdin, but obviously you need some knowledge bout it etc. There are some placeholder thingies you can use to make life easier, they should be pretty self-explanatory:
<NICK>
/<CURNICK>
<ORIGNICK>
(in case of collisions it might differ from above 0bv)<IDENT>
<GECOS>
Other than that, there are also a few /commands
:
/chan[nel][s]
(display currently joined channels)/msg <channel> <message>
(a lil' shorter/easier than PRIVMSG #channel :message
=])/umode[s] <mode string>
(shorter than MODE <CURNICK> -x
lel)A bunch of shit is formatted too:
**
, bold text==
, "bold white" colour (but looks gray to me)>>
, cyan colour<<
, magenta colour--
, red colour++
, bright green colour