Our server pr0vider carried out maintenance on 15 January 2020 but it corrupted some files in the process. If you notice anything out of the ordinary (partial files, pages not loading, that kind of shit) then let us know at:

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Let AppVeyor ign0re missing modules while we transitionan to U5 ;];];]];];

Wazakindjes 1 year ago
parent
commit
936f1beed5
2 changed files with 2 additions and 2 deletions
  1. 1 1
      README.md
  2. 1 1
      avy/build.bat

+ 1 - 1
README.md

@@ -20,7 +20,7 @@ Currently available (__make sure your Unreal version matches__):
 * [UnrealIRCd 4.2.3](https://u4win.gottem.nl/unrealircd-mods-4.2.3.zip)
 * [UnrealIRCd 4.2.4.1](https://u4win.gottem.nl/unrealircd-mods-4.2.4.1.zip)
 
-Note that modules for the git version __may or may not work__, as a new zip only gets uploaded on successful builds of the git repo. This `.zip` contains a file with the last build date/time anyways for comparis0n (shit's in GMT y0). =]
+Note that modules for the git version __may or may not work__, as a new zip only gets uploaded on successful builds of the git repo. This `.zip` contains a file with the last build date/time anyways for comparis0n (shit's in GMT y0). =] __Also, while we're making em transiti0n to Unreal 5.x some modules may not be built for all 4.x versions.__
 
 __All modules should be loaded on all servers, unless explicitly specified otherwise__
 

+ 1 - 1
avy/build.bat

@@ -98,7 +98,7 @@ rem Check if we got enough DLLs (like, all of em lol)
 set mycount=0
 for %%x in (src\modules\third\*.dll) do set /a mycount+=1
 echo "Total needed: %totalcount% -- Got: %mycount%"
-if %mycount% NEQ %totalcount% EXIT /B 1
+rem if %mycount% NEQ %totalcount% EXIT /B 1
 
 rem We gucci mane, let's prepare some files for el zipperin0
 cd \projects\_zip