Wazakindjes
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968fe3668a
Forgot to change block_masshighlight readme to refer to proper chmode xdxd
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3 years ago |
Wazakindjes
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6257adbe6d
Added instructi0ns for using this rep0's modules.list file [[=[=[==[=[=[[==[=[[=
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3 years ago |
Wazakindjes
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2dd3b7d2ad
Updated modules.list
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3 years ago |
Wazakindjes
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97a5456a92
Unreal forums 3rd party mod board is now separated into U4 and U5, so adjusted em URL kek
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3 years ago |
Wazakindjes
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f40ae25acf
Removed spec/README too
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3 years ago |
Wazakindjes
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3fab56e6b0
Moved 86% of mein modules to unrealircd-contrib for easy m0d management [=[=[=[=[==[=[
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3 years ago |
Wazakindjes
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6836a54f28
Also updated freemodes script to include new U5 modes and any changed ones from mein mods =]
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3 years ago |
Wazakindjes
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f2e03ba983
Updated update skrip to work with new rep0 structure too
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3 years ago |
Wazakindjes
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b963ab72a9
Split main README into separate per-module manpages lmoa
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3 years ago |
Wazakindjes
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bd50fc1a76
Updated HALP fiel to reflect new U5 defaults, also clarified some shit
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3 years ago |
Wazakindjes
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2780c71229
Ported all remaining fucking m0ds over to U5, including templ8s y0 (doing some misc optimisation/bugfixing in the pr0cess), also m_forward's OperOverride hecks is now implemented in operoverride_ext.c =]]]]]]]]]]]]]]]]]
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3 years ago |
Wazakindjes
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e329178451
Forgot to remove m_storetkl, shit's now also incl00ded in Unreal y0
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3 years ago |
Wazakindjes
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8cd1618de1
Fuck entire br0ken directory on second th0t xd
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3 years ago |
Wazakindjes
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d8cdaa63b2
Renamed all module files in preparation of U5 =]
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3 years ago |
Wazakindjes
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7743cfd921
Removed m_pmdelay as Unreal now includes set::restrict-commands hecks to achieve the same effect
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3 years ago |
Wazakindjes
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61be3a81b3
Removed m_rmtkl bec0z Unreal now incl00ds that shit itself
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3 years ago |
Wazakindjes
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384464c49b
Removed m_git cuz Unreal 5's mod manager does very similar shit =]
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3 years ago |
Wazakindjes
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5e4d1287c3
Removed m_nick_minlen because Unreal now has built-in set { } flags for it
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3 years ago |
Wazakindjes
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55c5ce877b
Removed m_securequery cuz Unreal has already supported that shit for quite a while
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3 years ago |
Wazakindjes
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0e91b0e02d
Removed m_timedbans cuz Unreal has already supported that shit for quite a while
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3 years ago |
Wazakindjes
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a8a29f7c88
Removed m_tklexcept because Unreal has na0 adopted that shit ;3
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3 years ago |
Wazakindjes
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563464dd81
Removed m_uniquemsg because Unreal's +f now accepts parameters to achieve the same effect
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3 years ago |
Wazakindjes
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c958cff9d3
Removed m_forward as Unreal now includes this functionalitay [==[=[=[=[
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3 years ago |
Wazakindjes
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7039add13c
Removed m_netadmins as it's not really that useful (bottom line: trust your fucking opers)
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3 years ago |
Wazakindjes
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79d0e4ed1c
Removed m_allowctcp_opers as Unreal's +T umode now has this behaviour by default ;];]
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3 years ago |
Wazakindjes
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668739fc84
Removed uncommon/m_needauthjoin as Unreal now includes set::restrict-commands hecks to achieve the same effect
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3 years ago |
Wazakindjes
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a736177535
Removed uncommon/m_confprot and m_md5fjert because Unreal config now supports dynamic shit, making it p much impossibru to get matching hashes on both ends lmao (bottom line: trust your fucking server admins)
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3 years ago |
Wazakindjes
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27a65bedd0
Removed uncommon/floodprot cuz Unreal now has adopted this functionality [==[=[[=[=
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3 years ago |
Wazakindjes
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ef7ad089a8
Removed malv/m_tkl cuz is no longer necessary
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3 years ago |
Wazakindjes
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80357ffe37
Removed 4th party mods cuz they can now submit that shit to unrealircd-contrib insted =]
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3 years ago |